Marverni MOD-ITA

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Marverni MOD-ITA

Messaggio Da Grigio87 il 13/12/2014, 20:03

Con l'aiuto di Zonk (modifiche alle stat e consigli tecnici) e Stone Dog (correzione delle descrizioni in inglese) ho realizzato un mod per potenziare i Marverni, non è solo un balance-mod ma ci ho aggiunto anche varie cose per renderla una nazione tamarra.

Link: https://dl.dropboxusercontent.com/u/50946700/MarvernimodGrigio87.zip
Link v1.1: https://dl.dropboxusercontent.com/u/50946700/MarvernimodGrigio87v11.zip

Se avete tempo scaricatelo e dategli un occhio, vorrei utilizzarlo nelle prossime EA, ovviamente accetto consigli per eventuali modifiche.

(per vedere le nuove unità e le modifiche dovete attivare il mod e poi creare una nuova partita in cui guidate i Marverni)

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Hi guys, recently I start to make funny/empower mod for some EA weak nations, the target isn't a perfect balance (because I'm not a expert player) but make this weak race more strong and colorful. I am aware that this medium/heavy modifications not please all but I'm very open to critics, judgments and recommendations.
Also if the modifications are considerable I have ever made them in accordance with history of Celts.
(zoomate indietro per vedere meglio l'immagine che segue)


Changelog:

New Units:

Marverni Householders Chariot
Similar to Arcoscephale Chariot Archer ( first shape <-> second shape) but with two javelin and chainmail.



Trimarcisia Boar Warrior
Boar Warriors that ride Great Boar, limited recruitment 5, cap only. The Trimarcisia is a celtic tactic and works like the Zhayedan mechanic. Historic reference about Trimarkisia: http://en.wikipedia.org/wiki/Trimarcisia



Boar Lord Chariot
Boar Lord on a chariot trained by a Great Boar with an impaled head that give him fear 5.


Son of the forest
Is a Marverni Bare Chested Warrior born with barkskin. Sacred, bersersk 3, prot 10, FR -5, limited recruitment 3, recruitable in all fortress.


Menhir
Big late-game summon , small Monolith (size 5) E3S3N3 +100% ESN + 100%ES, immobile, homesickness 40, eretic 3, immobile, spread Growth, 150 supply bonus (+30 by standard nature level).



New spell:
Erect Menhir
Enchantment 8, 60 , E4S4.

Magic:
- Elder Druid +20%B, nobadevents 7
- Druid +10% WESN, +10% blood, nobadevents 5, mapmove 2
- Gutuater gain forest survival

Prices:
- Elder Druid 320 gold (instead of 345) [like TC Celestial Master]
- Gutuater 110 gold (instead of 135) [Ur's W1N1H1 Sal-Me cost 100g]
- Vergobret 50 gold (instead of 65) [very old and neutral Priests cost 60g]
- Ambibate Noble Warrior 13 gold (instead of 14)
- Carnute Noble Warrior 15 gold (instead of 16)
- Boar Warrior 22 gold (instead of 30)

Stats:
- All units with 10HP or less now have +1HP (Celts was taller and stronger than other umans like romans and greeks).
- All units and commanders with 10 strong or less now have +1 strong (same reason).
- +1 Morale bonus to "green pants" bare chested Marverni unit's.
- Other +1HP bonus to Carnutes and Boar units.
- Eponi Knight and Eponi Chieftain now have Hoof attack.
- Boars "Gore" and goats "Head Butt" now have Charge bonus.
- (other little things)

Modders:
Grigio87, Zonk (stat mod, technical support, balancment, Menhir sprite), SteamCrow (description correction).

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Version 1.1 changelog:
- Erect Menhir now level 7 (from Enchantment 8 )
- "Other +1HP bonus to Carnutes and Boar units." removed
- New national spell: " Call Sleeper's Companions" (N3, Conj5, 12 N gems, summon 5 [not 5+] sleeper-like units with -1 to all stat, no magic javelin, no champion helmet, have normal javelin and bronze helmet instead)
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Grigio87
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Messaggi : 1676
Data d'iscrizione : 01.04.14
Località : Pesaro

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